A downloadable tool

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This is a library for GameMakerStudio that procedurally generates top-down tile-based levels using perlin noise and custom draw shape functions.

Features:

- 16bit auto-tiling with multiple terrain types

- Noise generation for terrain distribution

- Cellular automata for noise edges


Upcoming Features:

- River & path generation

Download

Download NowName your own price

Click download now to get access to the following files:

ProcGen1.2.yymps 429 kB

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